Monday, March 21, 2011

Toronto results!



great wknd. like frosted flakes Greeeaaaat.
on friday, Aaron Douglas (the Chief from Battlestar Gallactica) did a double-take while walking by my booth, was very impressed by my work (I was overly ecstatic about this) so he ended up signing my halo print : "Fraken Badass", he Tweeted about my work, then grabbed a copy of the print for himself to have at his table the entire weekend, his mate:Toby Proctor (sailor moon's Tux Mask also picked up some pieces to show off while signing autographs. Fantastic guys to chat with, wish I hadn't had to fly back home so soon or I would have went out for some drinks with em. next time i'll miss the flippin flight.





My booth neighbors this weekend were the very talented "Red Letter Media" crew (the very same cats responsible for those hilariously scathing 70min Star Wars reviews) They were great guys to be sitting beside, although due to the nature of their fame, they did attract some very... "unique" individuals.

We were also right across from the "SuckerPunch" promotional booth, which had some nice eyecandy, however they also had the one minute trailer blaring and on loop allllll weekend. we almost went insane listening to it over and over again. (the booth girls were equally annoyed with the trailer, but did a great job hiding their frustration)

Got the chance to catch up with Lamin Martin again,
a phenomenal artist I had met last Oct. Huge fan of his work, this cat draws dragons and girls like they should be drawn. I hope/plan to get a colab piece rolling with him sometime in the near future.

Vids:
check out this guys video, I'm the first artist he shows :)

things for next con: (this list is here, just so I have it written in a place I'll be able to find a couple weeks from now)
- New Muse print
- no more stickers (too much effort, and my work does not make for good stickers)
- something similar to the venom print (spawn?)
- a DC piece (superman/batman Esq)
- redo Kerrigan/stracraft
- Star wars piece/prints
- better paper/stock for comissions
- New portfolio case
- re-tweak remnant 2.0

Thursday, March 17, 2011

The Soul was Prologue


Heading to the Toronto Wizard con this wknd (couple hours from now, woot!) so getting this ready for print was my last hurdle :)

I also recieved an email a day two ago from the toronto con, saying that for an extra bit-o-cash, i can be upgraded to a small press booth rather than an artists alley table. I jumped on it- i suspect it will get me more attention... hopefully i'm right... i am a tad afraid I'm getting a deal on the booth because its stuck in a corner somewhere...

but location doesn't count for tooooo too much at a con right?
sure I'll do fine, non-the-less :)

cheers mates

Wednesday, March 9, 2011

Welcome to EMUD


This is a screenshot (WIP, so things look a bit choppy) of an environment design for a video game Im currently working on for Complex Games, called EMUD. (pronounced E Mood). This game will be played primarily by kids with cancer, with the purpose of collecting important research data (the game has a Mood system, which tracks the mood of the player over time...? im not exactly sure how the programmers and researcher have it all set up, I just make it pretty)

Absolutely loving this project, and its even better to know that its for a great cause.
cheers mates.

Tuesday, March 8, 2011

My motto of late has been- "Bite off more than you can chew, then chew it"

First little sneak peak at what I've been loosing all my sleep over lately- an upcoming issue of "Sinbad Rogue of Mars"


Im helping organize a local gallery show for the young upcoming artists of Winnipeg, really looking forward to the show!


for the current issue of KAYAK
This Pirate Spread was completed some time ago, but I had to hold off sharing until the book was published (i have another piece to show that will also have to wait)

It may take me a day or two more to collect my thoughts and write a proper entry regarding my activities of late... lots of artwork... stuff on its way out, and projects starting up. And an epic 10 day San Francisco trip for the Game Developers Conference. phew.